// by commy2 private ["_vehicle", "_weapon", "_ammo", "_magazine", "_player"]; _vehicle = _this select 0; _weapon = _this select 1; _ammo = _this select 4; _magazine = _this select 5; _player = AGM_player; if (_player != _vehicle && {!(_weapon in (_vehicle weaponsTurret ([_player] call AGM_Core_fnc_getTurretIndex)))}) exitWith {}; private ["_silencer", "_visibleFireCoef", "_visibleFireTimeCoef", "_visibleFire", "_visibleFireTime", "_nvgBrightnessCoef", "_fnc_isTracer", "_darkness"]; _silencer = switch (_weapon) do { case (primaryWeapon _player) : {primaryWeaponItems _player select 0}; case (secondaryWeapon _player) : {secondaryWeaponItems _player select 0}; case (handgunWeapon _player) : {handgunItems _player select 0}; default {""}; }; _visibleFireCoef = 1; _visibleFireTimeCoef = 1; if (_silencer != "") then { _visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire"); _visibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFireTime"); }; _visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire"); _visibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFireTime"); _nvgBrightnessCoef = 1 + (_player getVariable ["AGM_NVGBrightness", 0]) / 4; _fnc_isTracer = { private ["_indexShot", "_lastRoundsTracer", "_tracersEvery"]; if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false}; _indexShot = (_player ammo _weapon) + 1; _lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer"); if (_indexShot <= _lastRoundsTracer) exitWith {true}; _tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery"); if (_tracersEvery == 0) exitWith {false}; (_indexShot - _lastRoundsTracer) % _tracersEvery == 0 }; if (call _fnc_isTracer) then { _visibleFire = _visibleFire + 2; _visibleFireTime = _visibleFireTime + 2; }; _darkness = 1 - (call AGM_Core_fnc_ambientBrightness); _visibleFire = _darkness * _visibleFireCoef * _visibleFire * _nvgBrightnessCoef / 10 min 1; _visibleFireTime = _darkness * _visibleFireTimeCoef * _visibleFireTime * _nvgBrightnessCoef / 10 min 0.5; ["NightVision", [_visibleFire, _visibleFireTime], {format ["visibleFire: %1 - visibleFireTime: %2", _this select 0, _this select 1]}] call AGM_Debug_fnc_log; AGM_NightVision_ppEffectMuzzleFlash ppEffectAdjust [1, 1, _visibleFire, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; AGM_NightVision_ppEffectMuzzleFlash ppEffectCommit 0; AGM_NightVision_ppEffectMuzzleFlash ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; AGM_NightVision_ppEffectMuzzleFlash ppEffectCommit _visibleFireTime;