// by commy2 private ["_forceRemove", "_body"]; _forceRemove = _this select 0; { if (getPlayerUID _x == _uid) exitWith { _body = _x; }; } forEach playableUnits; if (!isNil "_body" && {!alive _body}) then { [_body, _forceRemove] call AGM_Respawn_fnc_removeBody; };