#include "..\script_component.hpp" /* * Author: Glowbal * Bandages open wounds on the given body part of the patient. * * Arguments: * 0: Medic * 1: Patient * 2: Body Part * 3: Treatment * 4: Item User * 5: Used Item * 6: Bandage effectiveness coefficient (default: 1) * * Return Value: * None * * Example: * [player, cursorObject, "Head", "FieldDressing"] call ace_medical_treatment_fnc_bandage * * Public: No */ _this set [6, _this param [6, 1]]; // set default Bandage effectiveness coefficient [QGVAR(bandaged), _this] call CBA_fnc_localEvent; // Raise event with reference so mods can modify this params ["_medic", "_patient", "_bodyPart", "_classname", "", "", "_bandageEffectiveness"]; [_patient, "activity", LSTRING(Activity_bandagedPatient), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); [QGVAR(bandageLocal), [_patient, _bodyPart, _classname, _bandageEffectiveness], _patient] call CBA_fnc_targetEvent;