class StageTI {
    texture = "a3\data_f\default_ti_ca.paa";
};

ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,0};
specular[] = {0.01,0.01,0.01,0.01};
specularPower = 500;
surfaceInfo = "a3\data_f\penetration\metal.bisurf";
PixelShaderID = "Super";
VertexShaderID = "Super";

class Stage1 {
    texture = "z\ace\addons\repair\data\trailObjects_nohq.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};

class Stage2 {
    texture = "a3\data_f\destruct\damage_metal_cdt.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {5,0,0};
        up[] = {0,5,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
    };
};

class Stage3 {
    texture = "a3\data_f\destruct\damage_metal_mc.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {3,0,0};
        up[] = {0,3,0};
        dir[] = {0,0,0};
        pos[] = {0.1,0.23,0};
    };
};

class Stage4 {
    texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};

class Stage5 {
    texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};

class Stage6 {
    texture = "#(ai,64,64,1)fresnelGlass(2)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};

class Stage7 {
    useWorldEnvMap = "true";
    texture = "a3\data_f\env_land_ca.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};