#include "..\script_component.hpp" /* * Author: tcvm * Checks if it's possible to get in the CSW * * Arguments: * 0: Vehicle * * Return Value: * None * * Example: * cursorObject call ace_csw_fnc_canGetIn * * Public: No */ // Hide this action if quick mount is enabled if (GVAR(quickmountEnabled)) exitWith {false}; params ["_vehicle"]; alive _vehicle && {!(alive (gunner _vehicle))} && {(locked _vehicle) < 2} && {!(_vehicle lockedTurret [0])} && {0.3 < ((vectorUp _vehicle) select 2)} // return