#include "script_component.hpp" /* * Author: Dslyecxi, MikeMatrix * Returns all players in a given range and in the units vehicle. * * Arguments: * 0: Positions (objects or posAGLs) * 1: Range * * Return Value: * All units in proximity with Distances to render from >> * * Example: * [[[player, 6]]] call ace_map_gestures_fnc_getProximityPlayers * * Public: No */ private _proximityPlayers = []; private _fnc_getProximitsPlayers = { { _x params ["_position", ["_range", GVAR(maxRange)]]; private _temp = (_position nearEntities [["CAMAnBase"], _range]); if (_position isEqualType objNull) then { _temp append (crew vehicle _position); if (GVAR(onlyShowFriendlys)) then { _temp = _temp select { [side group _position, side _x] call BIS_fnc_areFriendly; }; }; }; _proximityPlayers append _temp; } forEach _this; }; switch (_this) do { case (0): { // All _proximityPlayers append allUnits; }; case (1): { // Players in Group _proximityPlayers append units ace_player; }; case (2): { // Players on Side _proximityPlayers append (allUnits select {side (group _x) == side (group ace_player)}); }; case (3): { // Proximity [[ace_player, GVAR(maxRange)]] call _fnc_getProximitsPlayers; }; case (4): {}; // Disabled default { _this call _fnc_getProximitsPlayers; }; }; _proximityPlayers = _proximityPlayers arrayIntersect _proximityPlayers; _proximityPlayers = _proximityPlayers select { [_x, false] call EFUNC(common,isPlayer); }; _proximityPlayers