#include "script_component.hpp" /* * Author: Ruthberg, commy2 * Checks if the player can deploy a sandbag. * * Arguments: * 0: Unit * * Return Value: * Can deploy * * Example: * [ACE_player] call ace_sandbag_fnc_canDeploy * * Public: No */ params ["_unit"]; if !("ACE_Sandbag_empty" in (_unit call EFUNC(common,uniqueItems))) exitWith {false}; _unit call EFUNC(common,canDig)