#include "script_component.hpp" ["ace_addCargo", {_this call FUNC(addCargoItem)}] call CBA_fnc_addEventHandler; [QGVAR(paradropItem), {_this call FUNC(paradropItem)}] call CBA_fnc_addEventHandler; ["ace_loadCargo", { params ["_item", "_vehicle"]; TRACE_2("LoadCargo EH",_item,_vehicle); private _loaded = [_item, _vehicle] call FUNC(loadItem); // Show hint as feedback private _hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded; private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); [[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured); if (_loaded) then { // Invoke listenable event ["ace_cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent; }; }] call CBA_fnc_addEventHandler; ["ace_unloadCargo", { params ["_item", "_vehicle", ["_unloader", objNull]]; TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader); private _unloaded = [_item, _vehicle, _unloader] call FUNC(unloadItem); //returns true if sucessful private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item}; // Show hint as feedback private _hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded; private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); [[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured); if (_unloaded) then { // Invoke listenable event ["ace_cargoUnloaded", [_item, _vehicle]] call CBA_fnc_globalEvent; }; // TOOO maybe drag/carry the unloaded item? }] call CBA_fnc_addEventHandler; [QGVAR(serverUnload), { params ["_item", "_emptyPosAGL"]; _item hideObjectGlobal false; _item setPosASL (AGLtoASL _emptyPosAGL); if ((getText (configFile >> "CfgVehicles" >> (typeOf _item) >> "simulation")) == "carx") then { TRACE_1("re-enabling car damage",_item); [_item, "blockDamage", "ACE_cargo", false] call EFUNC(common,statusEffect_set); }; }] call CBA_fnc_addEventHandler; // Private events to handle adding actions globally via public functions [QGVAR(initObject), DFUNC(initObject)] call CBA_fnc_addEventHandler; [QGVAR(initVehicle), DFUNC(initVehicle)] call CBA_fnc_addEventHandler; // Add all the vehicle init EHs (require initPost for set/get variables) ["LandVehicle", "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler; ["Air", "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler; ["Ship_F", "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler; // Add all the object init EHs ["StaticWeapon", "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler; ["Land_PortableLight_single_F", "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler; ["ACE_ConcertinaWireCoil", "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler; // Add all the vehicle/object init EHs ["ThingX", "initPost", { _this call DFUNC(initObject); _this call DFUNC(initVehicle); }, nil, nil, true] call CBA_fnc_addClassEventHandler; ["Land_PaperBox_closed_F", "initPost", { _this call DFUNC(initObject); _this call DFUNC(initVehicle); }, nil, nil, true] call CBA_fnc_addClassEventHandler; ["PlasticCase_01_base_F", "initPost", { _this call DFUNC(initObject); _this call DFUNC(initVehicle); }, nil, nil, true] call CBA_fnc_addClassEventHandler;