//#define DEBUG_MODE_FULL #include "script_component.hpp" TRACE_1("enter", _this); #define __TRACKINTERVAL 0 // how frequent the check should be. #define __LOCKONTIME 3.0 // Lock on won't occur sooner #define __LOCKONTIMERANDOM 0.3 // Deviation in lock on time #define __SENSORSQUARE 1 // Locking on sensor square side in angles #define __OffsetX ((ctrlPosition __JavelinIGUITargetingLineV) select 0) - 0.5 #define __OffsetY ((ctrlPosition __JavelinIGUITargetingLineH) select 1) - 0.5 private["_isJavelin", "_args", "_lastTick", "_runTime", "_soundTime", "_lockTime", "_newTarget", "_currentTarget", "_range", "_pos", "_targetArray"]; if( ! ([ (configFile >> "CfgWeapons" >> (currentWeapon (vehicle ACE_player)) ), "launch_Titan_base"] call EFUNC(common,inheritsFrom)) || { (vehicle ACE_player) != ACE_player } ) exitWith { __JavelinIGUITargeting ctrlShow false; __JavelinIGUITargetingGate ctrlShow false; __JavelinIGUITargetingLines ctrlShow false; __JavelinIGUITargetingConstraints ctrlShow false; [(_this select 1)] call cba_fnc_removePerFrameHandler; uiNamespace setVariable["ACE_RscOptics_javelin_PFH", nil]; }; // Reset arguments if we havnt rendered in over a second _args = uiNamespace getVariable[QGVAR(arguments), [] ]; if( (count _args) > 0) then { _lastTick = _args select 0; if(diag_tickTime - _lastTick > 1) then { [] call FUNC(onOpticLoad); }; }; TRACE_1("Running", "Running"); // Pull the arguments _currentTarget = _args select 1; _runTime = _args select 2; _lockTime = _args select 3; _soundTime = _args select 4; // Find a target within the optic range _newTarget = objNull; // Bail on fast movement if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} && {cameraOn == ACE_player}) exitWith { // keep it steady. ACE_player switchCamera "INTERNAL"; }; // Refresh the firemode [] call FUNC(showFireMode); _range = parseNumber (ctrlText __JavelinIGUIRangefinder); if (_range > 50 && {_range < 2500}) then { _pos = positionCameraToWorld [0,0,_range]; _targetArray = _pos nearEntities ["AllVehicles", _range/25]; if (count (_targetArray) > 0) then { _newTarget = _targetArray select 0; }; }; if (isNull _newTarget) then { _newTarget = cursorTarget; }; // Create constants _constraintTop = __ConstraintTop; _constraintLeft = __ConstraintLeft; _constraintBottom = __ConstraintBottom; _constraintRight = __ConstraintRight; _offsetX = __OffsetX; _offsetY = __OffsetY; __JavelinIGUITargeting ctrlShow true; __JavelinIGUITargetingConstrains ctrlShow true; if (isNull _newTarget) then { // No targets found _currentTarget = objNull; _lockTime = 0; __JavelinIGUISeek ctrlSetTextColor __ColorGray; __JavelinIGUINFOV ctrlSetTextColor __ColorGreen; __JavelinIGUITargeting ctrlShow false; __JavelinIGUITargetingGate ctrlShow false; __JavelinIGUITargetingLines ctrlShow false; __JavelinIGUITargetingConstraints ctrlShow false; ACE_player setVariable ["ace_missileguidance_target",nil, false]; // Disallow fire //if (ACE_player ammo "Javelin" > 0 || {ACE_player ammo "ACE_Javelin_Direct" > 0}) then {ACE_player setWeaponReloadingTime //[player, "Javelin", 0.2];}; } else { if (_newTarget distance ACE_player < 2500 && {(call CBA_fnc_getFoV) select 1 > 9} && { (currentVisionMode ACE_player == 2)} && GVAR(isLockKeyDown) ) then { // Lock on after 3 seconds if(_currentTarget != _newTarget) then { TRACE_1("New Target, reseting locking", _newTarget); _lockTime = diag_tickTime; _currentTarget = _newTarget; playSound "ACE_Javelin_Locking"; } else { if(diag_tickTime - _lockTime > __LOCKONTIME) then { TRACE_2("LOCKED!", _currentTarget, _lockTime); __JavelinIGUISeek ctrlSetTextColor __ColorGreen; __JavelinIGUINFOV ctrlSetTextColor __ColorNull; __JavelinIGUITargeting ctrlShow true; __JavelinIGUITargetingConstrains ctrlShow false; __JavelinIGUITargetingGate ctrlShow true; __JavelinIGUITargetingLines ctrlShow true; _zamerny = if (_currentTarget isKindOf "CAManBase") then {_currentTarget selectionPosition "body"} else {_currentTarget selectionPosition "zamerny"}; _randomPosWithinBounds = [(_zamerny select 0) + 1 - (random 2.0),(_zamerny select 1) + 1 - (random 2.0),(_zamerny select 2) + 0.5 - (random 1.0)]; _apos = worldToScreen (_currentTarget modelToWorld _randomPosWithinBounds); _aposX = 0; _aposY = 0; if (count _apos < 2) then { _aposX = 1; _aposY = 0; } else { _aposX = (_apos select 0) + _offsetX; _aposY = (_apos select 1) + _offsetY; }; // Move target marker to coords. __JavelinIGUITargetingLineV ctrlSetPosition [_aposX,ctrlPosition __JavelinIGUITargetingLineV select 1]; __JavelinIGUITargetingLineH ctrlSetPosition [ctrlPosition __JavelinIGUITargetingLineH select 0,_aposY]; {_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingLineH,__JavelinIGUITargetingLineV]; _boundsInput = if (_currentTarget isKindOf "CAManBase") then { [_currentTarget,[-1,-1,-2],_currentTarget selectionPosition "body"]; } else { [_currentTarget,[-1,-1,-2],_currentTarget selectionPosition "zamerny"]; }; _bpos = _boundsInput call EFUNC(common,worldToScreenBounds); _minX = ((_bpos select 0) + _offsetX) max _constraintLeft; _minY = ((_bpos select 1) + _offsetY) max _constraintTop; _maxX = ((_bpos select 2) + _offsetX) min (_constraintRight - 0.025*(3/4)*SafezoneH); _maxY = ((_bpos select 3) + _offsetY) min (_constraintBottom - 0.025*SafezoneH); TRACE_4("", _boundsInput, _bpos, _minX, _minY); __JavelinIGUITargetingGateTL ctrlSetPosition [_minX,_minY]; __JavelinIGUITargetingGateTR ctrlSetPosition [_maxX,_minY]; __JavelinIGUITargetingGateBL ctrlSetPosition [_minX,_maxY]; __JavelinIGUITargetingGateBR ctrlSetPosition [_maxX,_maxY]; {_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR]; ACE_player setVariable["ace_missileguidance_target", _currentTarget, false]; if(diag_tickTime > _soundTime) then { playSound "ACE_Javelin_Locked"; _soundTime = diag_tickTime + 0.25; }; } else { __JavelinIGUITargeting ctrlShow true; __JavelinIGUITargetingGate ctrlShow true; __JavelinIGUITargetingLines ctrlShow false; ACE_player setVariable["ace_missileguidance_target", nil, false]; _boundsInput = if (_currentTarget isKindOf "CAManBase") then { [_newTarget,[-1,-1,-2],_currentTarget selectionPosition "body"]; } else { [_newTarget,[-1,-1,-1],_currentTarget selectionPosition "zamerny"]; }; _bpos = _boundsInput call EFUNC(common,worldToScreenBounds); _minX = ((_bpos select 0) + _offsetX) max _constraintLeft; _minY = ((_bpos select 1) + _offsetY) max _constraintTop; _maxX = ((_bpos select 2) + _offsetX) min (_constraintRight - 0.025*(3/4)*SafezoneH); _maxY = ((_bpos select 3) + _offsetY) min (_constraintBottom - 0.025*SafezoneH); __JavelinIGUITargetingGateTL ctrlSetPosition [_minX,_minY]; __JavelinIGUITargetingGateTR ctrlSetPosition [_maxX,_minY]; __JavelinIGUITargetingGateBL ctrlSetPosition [_minX,_maxY]; __JavelinIGUITargetingGateBR ctrlSetPosition [_maxX,_maxY]; {_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR]; if(diag_tickTime > _soundTime) then { playSound "ACE_Javelin_Locking"; _soundTime = diag_tickTime + 0.25; }; }; }; } else { // Something is wrong with our seek _currentTarget = objNull; ACE_player setVariable["ace_missileguidance_target", nil, false]; __JavelinIGUISeek ctrlSetTextColor __ColorGray; __JavelinIGUINFOV ctrlSetTextColor __ColorGray; __JavelinIGUITargeting ctrlShow false; __JavelinIGUITargetingGate ctrlShow false; __JavelinIGUITargetingLines ctrlShow false; ACE_player setVariable ["ace_missileguidance_target",nil, false]; }; }; //TRACE_2("", _newTarget, _currentTarget); // Save arguments for next run _args set[0, diag_tickTime]; _args set[1, _currentTarget]; _args set[2, _runTime]; _args set[3, _lockTime]; _args set[4, _soundTime]; uiNamespace setVariable[QGVAR(arguments), _args ];