class CfgSounds {
    class ACE_BarrelSwap {
        sound[] = {QPATHTOF(sounds\barrelswap.ogg),5,1,200};
        titles[] = {};
    };
    class GVAR(jamming_rifle) {
        name=QGVAR(jamming_rifle);
        sound[]={QPATHTOF(sounds\jamming_rifle.wav),1,1};
        titles[]={};
    };
    class GVAR(jamming_pistol) {
        name=QGVAR(jamming_pistol);
        sound[]={QPATHTOF(sounds\jamming_pistol.wav),1,1};
        titles[]={};
    };
    class GVAR(fixing_rifle) {
        name=QGVAR(fixing_rifle);
        sound[]={QPATHTOF(sounds\fixing_rifle.wav),1,1};
        titles[]={};
    };
    class GVAR(fixing_pistol) {
        name= QGVAR(fixing_pistol);
        sound[]={QPATHTOF(sounds\fixing_pistol.wav),1,1};
        titles[]={};
    };
    /* // to be added when licence compatible audio can be found or recorded
    class GVAR(pouring_long) {
        name= QGVAR(pouring_long);
        sound[]={QPATHTOF(sounds\pouring_long.ogg),5,1};
        titles[]={};
    };
    class GVAR(pouring_short) {
        name= QGVAR(pouring_short);
        sound[]={QPATHTOF(sounds\pouring_short.ogg),5,1};
        titles[]={};
    };
    class GVAR(sizzling_long) {
        name= QGVAR(sizzling_long);
        sound[]={QPATHTOF(sounds\sizzling_long.ogg),5,1};
        titles[]={};
    };
    class GVAR(sizzling_short) {
        name= QGVAR(sizzling_short);
        sound[]={QPATHTOF(sounds\sizzling_short.ogg),5,1};
        titles[]={};
    };
    */
};