#include "script_component.hpp" #include "initKeybinds.sqf" GVAR(currentbulletID) = -1; GVAR(bulletDatabase) = []; GVAR(bulletDatabaseStartTime) = []; GVAR(bulletDatabaseSpeed) = []; GVAR(bulletDatabaseFrames) = []; GVAR(bulletDatabaseLastFrame) = []; GVAR(bulletDatabaseHDeflect) = []; GVAR(bulletDatabaseSpinDrift) = []; GVAR(bulletDatabaseOccupiedIndices) = []; GVAR(bulletDatabaseFreeIndices) = []; GVAR(WindInfo) = false; GVAR(WindInfoStart) = time; GVAR(Protractor) = false; GVAR(ProtractorStart) = time; GVAR(currentGrid) = 0; GVAR(INIT_MESSAGE_ENABLED) = false; GVAR(extensionAvailable) = true; /* @TODO: Remove this until versioning is in sync with cmake/build versioning GVAR(extensionVersion) = ("ace_advanced_ballistics" callExtension "version"); GVAR(extensionAvailable) = (GVAR(extensionVersion) == EXTENSION_REQUIRED_VERSION); if (!GVAR(extensionAvailable)) exitWith { if (GVAR(extensionVersion) == "") then { diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is missing"; } else { diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is incompatible"; }; }; */ [] call FUNC(initializeTerrainExtension);