class Module_F; class AGM_ModuleExplosive: Module_F { author = "AGM Team"; category = "AGM"; displayName = "Explosive System"; function = "AGM_Explosives_fnc_module"; scope = 2; isGlobal = 1; icon = "\AGM_Explosives\UI\IconExplosives_ca.paa"; class Arguments { class RequireSpecialist { displayName = "Require specialists?"; //description = "Require explosive specialists to plant/disable explosives? Default: No"; // The above distinction is commented out due to the explanation in fn_SetupExplosive.sqf description = "Require explosive specialists to disable explosives? Default: No"; typeName = "BOOL"; class values { class Yes { name = "Yes"; value = 1; }; class No { default = 1; name = "No"; value = 0; }; }; }; class PunishNonSpecialists { displayName = "Punish non-specialists?"; description = "Increase the time it takes to complete actions for non-specialists? Default: Yes"; typeName = "BOOL"; class values { class Yes { default = 1; name = "Yes"; value = 1; }; class No { name = "No"; value = 0; }; }; }; }; };