// by commy2 if (!hasInterface) exitWith {}; AGM_NightVision_ppEffectBlur = ppEffectCreate ["dynamicBlur", 1234]; AGM_NightVision_ppEffectBlur ppEffectForceInNVG true; AGM_NightVision_ppEffectBlur ppEffectAdjust [0]; AGM_NightVision_ppEffectBlur ppEffectCommit 0; AGM_NightVision_ppEffectRadialBlur = ppEffectCreate ["radialBlur", 1238]; AGM_NightVision_ppEffectRadialBlur ppEffectForceInNVG true; AGM_NightVision_ppEffectRadialBlur ppEffectAdjust [0, 0, 0, 0]; AGM_NightVision_ppEffectRadialBlur ppEffectCommit 0; AGM_NightVision_ppEffect = ppEffectCreate ["FilmGrain", 1235]; AGM_NightVision_ppEffect ppEffectAdjust [0.25, 2.5, 2.5, 2.5*0.3, 2.5*0.3, false]; AGM_NightVision_ppEffect ppEffectCommit 0; AGM_NightVision_ppEffectNVGBrightness = ppEffectCreate ["ColorCorrections", 1236]; AGM_NightVision_ppEffectNVGBrightness ppEffectForceInNVG true; AGM_NightVision_ppEffectNVGBrightness ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; AGM_NightVision_ppEffectNVGBrightness ppEffectCommit 0; AGM_NightVision_ppEffectMuzzleFlash = ppEffectCreate ["ColorCorrections", 1237]; AGM_NightVision_ppEffectMuzzleFlash ppEffectEnable true; AGM_NightVision_ppEffectMuzzleFlash ppEffectForceInNVG true; AGM_NightVision_ppEffectMuzzleFlash ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; AGM_NightVision_ppEffectMuzzleFlash ppEffectCommit 0; 0 spawn compile preprocessFileLineNumbers "\AGM_NightVision\nightVision.sqf";