/* * Author: commy2 * * The unit will put its current weapon away. * * Argument: * 0: What unit should put the current weapon on back? (Object) * * Return value: * None. */ private "_player"; _player = _this select 0; [_player] call AGM_Core_fnc_fixLoweredRifleAnimation; _player action ["SwitchWeapon", _player, _player, 99];