/* Name: ACE_Respawn_fnc_removeDisconnectedPlayer Author(s): commy2 Description: handles the disconnected event Parameters: 0: BOOLEAN - forceRemove // not used atm Returns: VOID */ #include "script_component.hpp" private ["_forceRemove", "_body"]; _forceRemove = _this select 0; { if (getPlayerUID _x == _uid) exitWith { _body = _x; }; } forEach playableUnits; if (!isNil "_body" && {!alive _body}) then { [_body, _forceRemove] call FUNC(removeBody); };