class CfgVehicles { class ACE_Module; class GVAR(moduleSettings): ACE_Module { scope = 2; displayName = CSTRING(Settings_DisplayName); icon = QPATHTOF(data\Icon_Module_Spectator_ca.paa); category = "ACE"; function = QFUNC(moduleSpectatorSettings); isGlobal = 1; author = ECSTRING(common,ACETeam); class Arguments { class enableAI { displayName = CSTRING(ai_DisplayName); description = CSTRING(ai_Description); typeName = "BOOL"; defaultValue = 0; }; class cameraModes { displayName = CSTRING(modes_DisplayName); description = CSTRING(modes_Description); typeName = "NUMBER"; class values { class all { name = CSTRING(modes_all); value = 0; default = 1; }; class unit { name = CSTRING(modes_unit); value = 1; }; class free { name = "$STR_A3_Spectator_free_camera_tooltip"; value = 2; }; class internal { name = "$STR_A3_Spectator_1pp_camera_tooltip"; value = 3; }; class external { name = "$STR_A3_Spectator_3pp_camera_tooltip"; value = 4; }; }; }; class visionModes { displayName = CSTRING(visions_DisplayName); description = CSTRING(visions_Description); typeName = "NUMBER"; class values { class all { name = CSTRING(modes_all); value = 0; default = 1; }; class nv { name = CSTRING(visions_nv); value = 1; }; class ti { name = CSTRING(visions_ti); value = 2; }; class none { name = "$STR_Special_None"; value = 3; }; }; }; }; class ModuleDescription { description = CSTRING(Settings_Description); }; }; class VirtualMan_F; class GVAR(virtual): VirtualMan_F { author = ECSTRING(common,ACETeam); displayName = CSTRING(DisplayName); scope = 2; scopeArsenal = 0; scopeCurator = 0; weapons[] = {}; delete ACE_Actions; delete ACE_SelfActions; }; };