#include "script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe, johnb43 * Fills left panel. * * Arguments: * 0: Arsenal display * 1: Tab control * * Return Value: * None * * Public: No */ params ["_display", "_control"]; // Fade old control background if (!isNil QGVAR(currentLeftPanel)) then { private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1); _previousCtrlBackground ctrlSetFade 1; _previousCtrlBackground ctrlCommit FADE_DELAY; }; // Show new control background private _ctrlIDC = ctrlIDC _control; private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1); _ctrlBackground ctrlSetFade 0; _ctrlBackground ctrlCommit FADE_DELAY; private _ctrlPanel = _display displayCtrl IDC_leftTabContent; // Force a "refresh" animation of the panel _ctrlPanel ctrlSetFade 1; _ctrlPanel ctrlCommit 0; _ctrlPanel ctrlSetFade 0; _ctrlPanel ctrlCommit FADE_DELAY; _ctrlPanel lbSetCurSel -1; // Handle icons and filling private _selectedItem = switch (true) do { // Primary weapons, secondary weapons, handgun weapons case (_ctrlIDC in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon]): { // Purge old data lbClear _ctrlPanel; // Add "Empty" entry private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"]; _ctrlPanel lbSetValue [_addEmpty, -1]; // Add selected tab's weapons private _index = [IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun] find _ctrlIDC; { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys ((GVAR(virtualItems) get IDX_VIRT_WEAPONS) get _index)); GVAR(currentItems) select _index }; // Uniforms, vests, backpacks case (_ctrlIDC in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]): { // Purge old data lbClear _ctrlPanel; // Add "Empty" entry private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"]; _ctrlPanel lbSetValue [_addEmpty, -1]; switch (_ctrlIDC) do { // Add uniforms case IDC_buttonUniform: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_UNIFORM)); GVAR(currentItems) select IDX_CURR_UNIFORM }; // Add vests case IDC_buttonVest: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_VEST)); GVAR(currentItems) select IDX_CURR_VEST }; // Add backpacks case IDC_buttonBackpack: { { ["CfgVehicles", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_BACKPACK)); GVAR(currentItems) select IDX_CURR_BACKPACK }; }; }; // Other default { // Don't reset right panel selection if left tab is binos if (_ctrlIDC != IDC_buttonBinoculars) then { GVAR(currentRightPanel) = nil; }; lbClear _ctrlPanel; // For every left tab except faces and voices, add "Empty" entry if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then { private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"]; _ctrlPanel lbSetValue [_addEmpty, -1]; }; switch (_ctrlIDC) do { // Headgear case IDC_buttonHeadgear: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_HEADGEAR)); GVAR(currentItems) select IDX_CURR_HEADGEAR }; // Facewear case IDC_buttonGoggles: { { ["CfgGlasses", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_GOGGLES)); GVAR(currentItems) select IDX_CURR_GOGGLES }; // NVGs case IDC_buttonNVG: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_NVG)); GVAR(currentItems) select IDX_CURR_NVG }; // Binoculars case IDC_buttonBinoculars: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_BINO)); GVAR(currentItems) select IDX_CURR_BINO }; // Maps case IDC_buttonMap: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_MAP)); GVAR(currentItems) select IDX_CURR_MAP }; // Compasses case IDC_buttonCompass: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMPASS)); GVAR(currentItems) select IDX_CURR_COMPASS }; // Radios case IDC_buttonRadio: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_RADIO)); GVAR(currentItems) select IDX_CURR_RADIO }; // Watches case IDC_buttonWatch: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_WATCH)); GVAR(currentItems) select IDX_CURR_WATCH }; // GPS and UAV Terminals case IDC_buttonGPS: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } forEach (keys (GVAR(virtualItems) get IDX_VIRT_COMMS)); GVAR(currentItems) select IDX_CURR_COMMS }; // Faces case IDC_buttonFace: { private _lbAdd = -1; { _y params ["_displayName", "_modPicture"]; _lbAdd = _ctrlPanel lbAdd _displayName; _ctrlPanel lbSetData [_lbAdd, _x]; _ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _x]]; _ctrlPanel lbSetPictureRight [_lbAdd, _modPicture]; } forEach (uiNamespace getVariable QGVAR(faceCache)); GVAR(currentFace) }; // Voices case IDC_buttonVoice: { { ["CfgVoice", _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem); } forEach (uiNamespace getVariable QGVAR(voiceCache)); GVAR(currentVoice) }; // Insignia case IDC_buttonInsignia: { // Insignia from config { ["CfgUnitInsignia", _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem); } forEach (uiNamespace getVariable QGVAR(insigniaCache)); private _displayName = ""; private _className = ""; private _lbAdd = -1; // Insignia from mission file { _className = configName _x; _displayName = getText (_x >> "displayName"); _lbAdd = _ctrlPanel lbAdd _displayName; _ctrlPanel lbSetData [_lbAdd, _className]; _ctrlPanel lbSetPicture [_lbAdd, getText (_x >> "texture")]; _ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]]; } forEach ("(if (isNumber (_x >> 'scope')) then {getNumber (_x >> 'scope')} else {2}) == 2" configClasses (missionConfigFile >> "CfgUnitInsignia")); GVAR(currentInsignia) }; // Unknown default {""}; }; }; }; // When switching tabs, clear searchbox if (GVAR(currentLeftPanel) != _ctrlIDC) then { (_display displayCtrl IDC_leftSearchbar) ctrlSetText ""; (_display displayCtrl IDC_rightSearchbar) ctrlSetText ""; }; // Trigger event GVAR(currentLeftPanel) = _ctrlIDC; [QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent; // Sort [_display, _control, _display displayCtrl IDC_sortLeftTab, _display displayCtrl IDC_sortLeftTabDirection] call FUNC(fillSort); // Try to select previously selected item again, otherwise select first item ("Empty") if (_selectedItem != "") then { private _index = 0; for "_lbIndex" from 0 to (lbSize _ctrlPanel) - 1 do { if ((_ctrlPanel lbData _lbIndex) == _selectedItem) exitWith { _index = _lbIndex; }; }; _ctrlPanel lbSetCurSel _index; } else { _ctrlPanel lbSetCurSel 0; };