#include "script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe, johnb43 * Fill loadouts list. * * Arguments: * 0: Loadouts display * 1: Tab control * * Return Value: * None * * Public: No */ params ["_display", "_control"]; (_display displayCtrl IDC_textEditBox) ctrlSetText ""; private _contentPanelCtrl = _display displayCtrl IDC_contentPanel; // Force a "refresh" animation of the panel _contentPanelCtrl ctrlSetFade 1; _contentPanelCtrl ctrlCommit 0; _contentPanelCtrl ctrlSetFade 0; _contentPanelCtrl ctrlCommit FADE_DELAY; _contentPanelCtrl lnbSetCurSelRow -1; lnbClear _contentPanelCtrl; private _sharedLoadoutsVars = GVAR(sharedLoadoutsNamespace) getVariable QGVAR(sharedLoadoutsVars); private _cfgWeapons = configFile >> "CfgWeapons"; private _newRow = -1; if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then { private _loadoutNameAndTab = ""; private _loadoutCachedInfo = ""; private _sharingEnabled = GVAR(allowSharedLoadouts) && {isMultiplayer}; // Add all loadouts to loadout list { _x params ["_loadoutName", "_loadoutData"]; _loadoutNameAndTab = _loadoutName + str GVAR(currentLoadoutsTab); _loadoutCachedInfo = _contentPanelCtrl getVariable _loadoutNameAndTab; // If not in cache, get info and cache it if (isNil "_loadoutCachedInfo") then { _loadoutCachedInfo = [_loadoutData] call FUNC(verifyLoadout); _contentPanelCtrl setVariable [_loadoutNameAndTab, _loadoutCachedInfo]; _loadoutCachedInfo params ["", "_nullItemsAmount", "_unavailableItemsAmount", "_nullItemsList", "_unavailableItemsList"]; // Log missing / nil items to RPT (only once per arsenal session) if (GVAR(EnableRPTLog) && {(_nullItemsAmount > 0) || {_unavailableItemsAmount > 0}}) then { private _printComponent = "ACE_Arsenal - Loadout:"; private _printNullItemsList = ["Missing items:", str _nullItemsList] joinString " "; private _printUnavailableItemsList = ["Unavailable items:", str _unavailableItemsList] joinString " "; diag_log text (format ["%1%5 %2%5 %3%5 %4", _printComponent, "Name: " + _loadoutName, _printNullItemsList, _printUnavailableItemsList, endl]); }; }; // Set position of loadouts different if in default loadout tab or if sharing is disabled if (GVAR(currentLoadoutsTab) == IDC_buttonDefaultLoadouts || {!_sharingEnabled}) then { _contentPanelCtrl lnbSetColumnsPos [0, 0, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90]; } else { _contentPanelCtrl lnbSetColumnsPos [0, 0.05, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90]; }; _loadoutCachedInfo params ["_extendedLoadout", "_nullItemsAmount", "_unavailableItemsAmount"]; _extendedLoadout params ["_loadout"]; _newRow = _contentPanelCtrl lnbAddRow ["", _loadoutName]; ADD_LOADOUTS_LIST_PICTURES // Change color on loadout lines that have items that aren't available or don't exist if (_nullItemsAmount > 0) then { _contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.8]]; // Red } else { if (_unavailableItemsAmount > 0) then { _contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]]; // Gray }; }; // If it's a shared loadout and player is in the private loadouts tab, add icon if (((profileName + _loadoutName) in _sharedLoadoutsVars) && {GVAR(currentLoadoutsTab) == IDC_buttonMyLoadouts}) then { _contentPanelCtrl lnbSetPicture [[_newRow, 0], QPATHTOF(data\iconPublic.paa)]; _contentPanelCtrl lnbSetValue [[_newRow, 0], 1]; }; } forEach ([profileNamespace getVariable [QGVAR(saved_loadouts), []], GVAR(defaultLoadoutsList)] select (ctrlIDC _control == IDC_buttonDefaultLoadouts)); } else { private _allPlayerNames = allPlayers apply {name _x}; private _loadoutVar = ""; { _x params ["_playerName", "_loadoutName", "_loadoutData"]; _loadoutVar = _playerName + _loadoutName; // If player who shared loadout doesn't exist anymore, unshare loadout if !(_playerName in _allPlayerNames) then { GVAR(sharedLoadoutsNamespace) setVariable [_loadoutVar, nil, true]; GVAR(sharedLoadoutsNamespace) setVariable [QGVAR(sharedLoadoutsNamespace), _sharedLoadoutsVars - [_loadoutVar], true]; [QGVAR(loadoutUnshared), [_contentPanelCtrl, profileName, _loadoutName]] call CBA_fnc_remoteEvent; } else { ([_loadoutData] call FUNC(verifyLoadout)) params ["_extendedLoadout", "_nullItemsAmount", "_unavailableItemsAmount"]; _extendedLoadout params ["_loadout"]; _contentPanelCtrl lnbSetColumnsPos [0, 0.15, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90]; _newRow = _contentPanelCtrl lnbAddRow [_playerName, _loadoutName]; ADD_LOADOUTS_LIST_PICTURES _contentPanelCtrl lnbSetData [[_newRow, 1], _loadoutVar]; // Change color on loadout lines that have items that aren't available or don't exist if (_nullItemsAmount > 0) then { _contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.8]]; // Red } else { if (_unavailableItemsAmount > 0) then { _contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]]; // Gray }; }; }; } forEach (_sharedLoadoutsVars apply {GVAR(sharedLoadoutsNamespace) getVariable _x}); }; [QGVAR(loadoutsListFilled), [_display, _control]] call CBA_fnc_localEvent; // Sort loadouts alphabetically _contentPanelCtrl lnbSort [1, false];