--- layout: wiki title: Field Rations Framework description: Explains how to set-up ACE Field Rations. group: framework parent: wiki mod: acex version: major: 3 minor: 4 patch: 0 redirect_from: "/wiki/frameworkx/field-rations-framework.html" --- ## 1. Config Values ### 1.1 Consumable Items | Config Name | Type | Description | | ----------- | ---- | ----------- | | `acex_field_rations_thirstQuenched` | Number | Amount of thirst quenched when item is consumed* | | `acex_field_rations_hungerSatiated` | Number | Amount of hunger satiated when item is consumed* | | `acex_field_rations_consumeTime` | Number | Time required to consume the item (in seconds) | | `acex_field_rations_consumeText` | String | Progress bar text (OPTIONAL) | | `acex_field_rations_consumeAnims` | Array | Animations to play when consuming item** (OPTIONAL) | | `acex_field_rations_consumeSounds` | Array | Sounds to play when consuming item** (OPTIONAL) | | `acex_field_rations_replacementItem` | String | Class name of replacement item to add on consumption (OPTIONAL) | | `acex_field_rations_refillItem` | String | Makes an item refillable, class name of item added when refilled (OPTIONAL) | | `acex_field_rations_refillAmount` | Number | Amount of water required to refill item (OPTIONAL) | | `acex_field_rations_refillTime` | Number | Time required to refill item (in seconds) (OPTIONAL) | | `ACE_isFieldRationItem` | Number | Force adds the item to the ACE Field Rations category in ACE Arsenal (OPTIONAL) | _* Value range is 0 to 100 and can be modified by the corresponding coefficient setting._ _** Array is in format: STAND, CROUCH, PRONE. If player is in vehicle, the first element is used._ ### 1.2 Water Sources | Config Name | Type | Description | | ----------- | ---- | ----------- | | `acex_field_rations_waterSupply` | Number | Amount of water inside the object (-1 - disabled, -10 - infinite) (OPTIONAL) | | `acex_field_rations_offset` | Array | Refill action offset relative to model (OPTIONAL) | ## 2. Events | Event Name | Passed Parameter(s) | Locality | Description | | ---------- | ------------------- | -------- | ----------- | | `acex_rationConsumed` | [_player, _consumeItem, _replacementItem, _thirstQuenched, _hungerSatiated, _isMagazine] | Local | Item consumed | | `acex_rationRefilled` | [_source, _player, _item, _refillItem, _refillAmount, _isMagazine] | Local | Item refilled | ## 3. Scripting ### 3.1 Getting water supply `ace_field_rations_fnc_getRemainingWater` ```sqf * Returns the remaining water in a source. * * Arguments: * 0: Water source * * Return Value: * Remaining water * * Example: * [_source] call ace_field_rations_fnc_getRemainingWater ``` ### 3.2 Setting water supply `ace_field_rations_fnc_setRemainingWater` ```sqf * Sets the remaining water supply for given water source. * * Arguments: * 0: Water source * 1: Amount (-10 - Infinite, -1 - Disabled) * * Return Value: * None * * Example: * [_source, 1000] call ace_field_rations_fnc_setRemainingWater ``` ### 3.3 Adding a status modifier `ace_field_rations_fnc_addStatusModifier` ```sqf * Adds a status modifier. Should be called on all machines. * Code must return a NUMBER which will be applied additively with other status changes. * * Arguments: * 0: Status to modify (0 - Thirst, 1 - Hunger, 2 - Both) * 1: Code (is passed the unit ) * * Return Value: * None * * Example: * [0, {random 1}] call ace_field_rations_fnc_addStatusModifier ```