#include "..\script_component.hpp" /* * Author: PabstMirror * Finds the best vehicle magazines to create from a carryable magazine for a given weapon. * * Arguments: * 0: CSW * 1: Turret * 2: Magazine that is carryable * * Return Value: * Vehicle Magazine * * Example: * [cursorObject, [0], "ace_csw_100Rnd_127x99_mag"] call ace_csw_fnc_reload_getVehicleMagazine * * Public: No */ params ["_vehicle", "_turret", "_carryMag"]; TRACE_3("reload_getVehicleMagazine",_vehicle,_turret,_carryMag); private _carryGroupCfg = configFile >> QGVAR(groups) >> _carryMag; private _desiredAmmo = getNumber (configOf _vehicle >> QUOTE(ADDON) >> "desiredAmmo"); if (_desiredAmmo == 0) then { _desiredAmmo = 100; }; private _bestMag = "#"; private _bestMagCount = -1; { private _weapon = _x; { if ((getNumber (_carryGroupCfg >> _x)) == 1) then { private _xAmmo = getNumber (configFile >> "CfgMagazines" >> _x >> "ammo"); if (((_xAmmo >= _bestMagCount) && {_bestMagCount < _desiredAmmo}) || {(_xAmmo >= _desiredAmmo) && {_xAmmo < _bestMagCount}}) then { _bestMag = _x; _bestMagCount = _xAmmo; }; }; } forEach (getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines")); } forEach (_vehicle weaponsTurret _turret); TRACE_3("best fit",_desiredAmmo,_bestMag,_bestMagCount); if (_bestMag == "#") then { ERROR_1("veh mag not found for %1",_carryMag); }; _bestMag