#include "script_component.hpp" "debug_render:" call FUNC(callExtension); _animateCurrentVehicleWorker = { if( (vehicle ACE_player) != ACE_player) then { [(vehicle ACE_player), true] call FUNC(getAnimationStates); }; }; [_animateCurrentVehicleWorker, 0, []] call CBA_fnc_addPerFrameHandler;