class CfgHints { class Combat_Space_Enhancement { displayName = "Combat Space Enhancement"; class CSE_CMS_Module { displayName = "Combat Medical System"; displayNameShort = "Combat Medical System"; description = "Combat Medical System is an advanced medical system for players and AI."; tip = ""; arguments[] = {}; image = ""; noImage = true; }; class Assessment { displayName = "Patient Assessment"; displayNameShort = "Patient Assessment"; description = "It is essential when treating a casualty that you fully assess each of the areas of the casualty to determine not only the injuries but the priority of each in severity.
You cna assess a patient by clicking on the Assessment ICON
Use Check Pulse, check Blood Pressure and Check Response to get an overview."; tip = "Medics will get a faster and more accurate result when assessing patients."; arguments[] = {}; image = ""; noImage = true; }; class Bleeding { displayName = "Bandaging a wound"; displayNameShort = "Bandaging a wound"; description = "For casualties the first priority is to stop the bleeding. You will want to bandage the largest wounds first, before attending to the smaller ones.
You can apply a tourniquet on the limbs to stem the bleeding faster, but remember to remove it!"; tip = "Select a wound in the injury list to bandage that one first!"; arguments[] = {}; image = ""; noImage = true; }; }; };