/* * Author: commy2 and joko // Jonas * Sets a public variable, but wait a certain amount of time to transfer the value over the network. Changing the value by calling this function again resets the windup timer. * * Arguments: * 0: Object the variable should be assigned to * 1: Name of the variable * 2: Value of the variable * 3: Windup time (default: 1) * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_object", "_varName", "_value", ["_sync", 1]]; // set value locally _object setVariable [_varName, _value]; // Exit if in SP if (!isMultiplayer) exitWith {}; private ["_idName", "_syncTime"]; _idName = format ["ACE_setVariablePublic_%1", _varName]; if (_idName in GVAR(setVariableNames)) exitWith {}; _syncTime = ACE_diagTime + _sync; GVAR(setVariableNames) pushBack _idName; GVAR(setVariablePublicArray) pushBack [_object, _varName, _syncTime, _idName]; if (isNil QGVAR(setVariablePublicPFH)) exitWith {}; GVAR(setVariablePublicPFH) = [{ { _x params ["_object", "_varName", "_syncTime", "_idName"]; if (ACE_diagTime > _syncTime) then { // set value public _object setVariable [_varName, _object getVariable _varName, true]; GVAR(setVariablePublicArray) deleteAt (GVAR(setVariablePublicArray) find _x); GVAR(setVariableNames) deleteAt (GVAR(setVariableNames) find _x); }; nil } count +GVAR(setVariablePublicArray); if (GVAR(setVariablePublicArray) isEqualTo []) then { [GVAR(setVariablePublicPFH)] call CBA_fnc_removePerFrameHandler; GVAR(setVariablePublicPFH) = nil; }; }, 0, []] call CBA_fnc_addPerFrameHandler;