#include "script_component.hpp" /* * Author: Glowbal * Start unload action. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_cargo_fnc_startUnload * * Public: No */ disableSerialization; private _display = uiNamespace getVariable QGVAR(menuDisplay); if (isNil "_display") exitWith {}; private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []]; if (_loaded isEqualTo []) exitWith {}; private _ctrl = _display displayCtrl 100; private _selected = (lbCurSel _ctrl) max 0; if (count _loaded <= _selected) exitWith {}; private _item = _loaded select _selected; // This can be an object or a classname string if (GVAR(interactionParadrop)) exitWith { // If drop time is 0 don't show a progress bar if (GVAR(paradropTimeCoefficent) == 0) exitWith { [QGVAR(paradropItem), [_item, GVAR(interactionVehicle)]] call CBA_fnc_localEvent; }; // Start progress bar - paradrop private _size = [_item] call FUNC(getSizeItem); [ GVAR(paradropTimeCoefficent) * _size, [_item, GVAR(interactionVehicle), ACE_player], { (_this select 0) params ["_item", "_target", "_player"]; [QGVAR(paradropItem), [_item, _target]] call CBA_fnc_localEvent; }, { params ["_args", "", "", "_errorCode"]; // show warning if we failed because of flight conditions if (_errorCode == 3) then { _args params ["_item", "_target", "_player"]; [localize LSTRING(unlevelFlightWarning)] call EFUNC(common,displayTextStructured); }; }, localize LSTRING(UnloadingItem), { (_this select 0) params ["_item", "_target", "_player"]; if ((acos ((vectorUp _target) select 2)) > 30) exitWith {false}; // check flight level if (((getPos _target) select 2) < 25) exitWith {false}; // check height if ((speed _target) < -5) exitWith {false}; // check reverse true }, ["isNotSwimming", "isNotInside"] ] call EFUNC(common,progressBar); }; // Start progress bar - normal ground unload if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then { private _size = [_item] call FUNC(getSizeItem); [ GVAR(loadTimeCoefficient) * 5 * _size, [_item, GVAR(interactionVehicle), ACE_player], {["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent}, {}, localize LSTRING(UnloadingItem), {true}, ["isNotSwimming"] ] call EFUNC(common,progressBar); } else { private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item}; private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName"); [[LSTRING(UnloadingFailed), _displayName], 3] call EFUNC(common,displayTextStructured); };