// by commy2 #include "script_component.hpp" #ifdef DEBUG_ENABLED_DRAGGING systemChat format ["%1 dragObjectPFH running", time]; #endif private ["_unit", "_target"]; _unit = _this select 0 select 0; _target = _this select 0 select 1; if !(_unit getVariable [QGVAR(isDragging), false]) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; }; // drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled)) if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then { [_unit, _target] call FUNC(dropObject); [_this select 1] call CBA_fnc_removePerFrameHandler; };