// by commy2 #include "script_component.hpp" private ["_unit", "_isUnconscious"]; _unit = _this select 0; _isUnconscious = _this select 1; private "_player"; _player = ACE_player; if ((_unit getHitPointDamage "HitLeftLeg") + (_unit getHitPointDamage "HitRightLeg") > 0.4) exitwith {}; if (_player getVariable [QGVAR(isDragging), false]) then { private "_draggedObject"; _draggedObject = _player getVariable [QGVAR(draggedObject), objNull]; // handle falling unconscious if (_unit == _player) then { [_unit, _draggedObject] call FUNC(dropObject); }; // handle waking up dragged unit if (_unit == _draggedObject) then { [_player, _draggedObject] call FUNC(dropObject); }; }; if (_player getVariable [QGVAR(isCarrying), false]) then { private "_carriedObject"; _carriedObject = _player getVariable [QGVAR(carriedObject), objNull]; // handle falling unconscious if (_unit == _player) then { [_unit, _carriedObject] call FUNC(dropObject_carry); }; // handle waking up dragged unit if (_unit == _carriedObject) then { [_player, _carriedObject] call FUNC(dropObject_carry); }; };