/* * Author: Glowbal * Send a request to an unit and execute code based upon results. * * Arguments: * 0: caller * 1: target * 2: requestID * 3: requestMessage Will be localized for other target object. * 4: callback Code called upon accept or decline. * * Return Value: * None * * Example: * [bob, kevin, "ID", "Message", {callback}] call ace_common_fnc_sendRequest * * Public: Yes */ #include "script_component.hpp" params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"]; if (isPlayer _target) then { // Pass request on to target locality for player accept/decline. [QGVAR(receiveRequest), [_caller, _target, _requestID, _requestMessage, _callBack], _target] call CBA_fnc_targetEvent; } else { // accept it, since it's an AI. [_caller, _target, true] call compile _callBack; };