/* * Author: commy2 * Reports near units. * * Arguments: * None * * Return Value: * Near Units * * Public: No */ #include "script_component.hpp" private _camPosAGL = positionCameraToWorld [0, 0, 0]; // handle RHS / bugged vehicle slots if !((_camPosAGL select 0) isEqualType 0) exitWith { [] }; private _nearUnits = []; { _nearUnits append crew _x; } forEach nearestObjects [_camPosAGL, ["AllVehicles"], MAX_LASER_RANGE]; _nearUnits