#define DEBUG_MODE_FULL #include "script_component.hpp" params ["_unit", "_stateName"]; // If the unit died the loop is finished if (!alive _unit) exitWith {}; // If locality changed, broadcast the last medical state and finish the local loop if (!local _unit) exitWith { _unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true]; _unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true]; _unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true]; }; [_unit] call EFUNC(medical_vitals,handleUnitVitals); private _painLevel = GET_PAIN_PERCEIVED(_unit); if (_painLevel > 0) then { [_unit, "moan", PAIN_TO_MOAN(_painLevel)] call EFUNC(medical_engine,playInjuredSound); }; // Handle spontaneous wakeup from unconsciousness if (EGVAR(medical,spontaneousWakeUpChance) > 0) then { if (_unit call EFUNC(medical_status,hasStableVitals)) then { private _lastWakeUpCheck = _unit getVariable [QGVAR(lastWakeUpCheck), CBA_missionTime]; if (CBA_missionTime - _lastWakeUpCheck > SPONTANEOUS_WAKE_UP_INTERVAL) then { TRACE_2("Checking for wake up",_unit,EGVAR(medical,spontaneousWakeUpChance)); _unit setVariable [QGVAR(lastWakeUpCheck), CBA_missionTime]; if ((random 1) < EGVAR(medical,spontaneousWakeUpChance)) then { TRACE_1("Spontaneous wake up!",_unit); [QGVAR(WakeUp), _unit] call CBA_fnc_localEvent; }; }; } else { // Unstable vitals, procrastinate the next wakeup check _unit setVariable [QGVAR(lastWakeUpCheck), CBA_missionTime]; }; };