class Cfg3DEN { class Object { class AttributeCategories { class ace_attributes { class Attributes { class GVAR(enable) { // setting was previously GVAR(enable), so maintain for backwards compatiblity with missions property = QGVAR(enable); // same as above control = "Checkbox"; displayName = CSTRING(enableFire_name); tooltip = CSTRING(enableFire_tooltip); expression = QUOTE(if (!_value) then {_this setVariable [ARR_3('%s',_value,true)]}); typeName = "BOOL"; condition = "objectVehicle"; defaultValue = QUOTE(GETMVAR(QGVAR(enableFire),true)); }; class GVAR(enableAmmoCookoff) { property = QGVAR(enableAmmoCookoff); control = "Checkbox"; displayName = CSTRING(enableAmmoCookoff_name); tooltip = CSTRING(enableAmmoCookoff_tooltip); expression = QUOTE(if (!_value) then {_this setVariable [ARR_3('%s',_value,true)]}); typeName = "BOOL"; condition = "objectHasInventoryCargo"; defaultValue = QUOTE(if (_this isKindOf 'ReammoBox_F') then {GETMVAR(QGVAR(enableAmmobox),true)} else {GETMVAR(QGVAR(enableAmmoCookoff),true)}); }; }; }; }; }; };