/* * Author: Ruthberg, commy2 * Checks if the player can dig on the surface below (enough dust). * * Arguments: * 0: Unit * * Return Value: * Can Dig * * Example: * [ACE_player] call ace_common_fnc_canDig * * Public: No */ #include "script_component.hpp" params ["_unit"]; private _posASL = getPosASL _unit; if ((getPosATL _unit) select 2 > 0.05 || // Walking on objects, such as buildings, pavements, etc. {surfaceIsWater _posASL} // posATL in low water (not as low to allow awalking) is negative ) exitWith {false}; private _surfaceClass = (surfaceType _posASL) select [1]; private _surfaceType = getText (configFile >> "CfgSurfaces" >> _surfaceClass >> "soundEnviron"); private _surfaceDust = getNumber (configFile >> "CfgSurfaces" >> _surfaceClass >> "dust"); TRACE_2("Surface",_surfaceType,_surfaceDust); !(_surfaceType in DIG_SURFACE_BLACKLIST) && {(_surfaceDust >= 0.1) || {_surfaceType in DIG_SURFACE_WHITELIST}}