/* * Author: PabstMirror * DEV to find a firing solution for a given range * * Arguments: * 0: Range to Hit (Meters) * 1: Height To Hit (Meters) * 2: Muzzle Velocity (M/S) * 3: Air Friction * 4: Time Step (seconds) (eg 1/50 will simulate 50 cycles per second) * * Return Value: * [NUMBER - Elevation In Degrees, NUMBER - Shot Durration] * * Example: * [_rangeToHit, _heightToHit, _muzzleVelocity, _airFriction, TIME_STEP] call ace_mk6mortar_fnc_dev_simulateFindSolution; * * Public: No */ #include "script_component.hpp" #define MAX_ATTEMPTS 22 params ["_rangeToHit", "_heightToHit", "_muzzleVelocity", "_airFriction","_timeStep"]; private _maxElev = 90; private _minElev = 45; //todo - Low Angle Howitzers??? private _error = 10000; private _solutionElevation = -1; private _lastTestResult = []; private _numberOfAttempts = 0; //(binary search) while {(_numberOfAttempts < MAX_ATTEMPTS) && {(abs _error) > 0.2}} do { _numberOfAttempts = _numberOfAttempts + 1; _solutionElevation = (_maxElev + _minElev) / 2; _lastTestResult = [_solutionElevation, _muzzleVelocity, _airFriction, 15, 1, 0, 0, _heightToHit, _timeStep] call FUNC(dev_simulateShot); _error = _rangeToHit - (_lastTestResult select 0); if (_error > 0) then { _maxElev = _solutionElevation; //test range was short } else { _minElev = _solutionElevation; //test range was long }; }; if (_numberOfAttempts >= MAX_ATTEMPTS) exitWith {[]}; //return the elevation and time required [_solutionElevation, (_lastTestResult select 1)]