#include "script_component.hpp" //#define DEBUG_MODE_FULL private ["_i", "_divergence","_pos","_vec","_longestReturn","_shortestReturn","_resultPositions","_p1","_p2","_p","_v","_cp","_vecRotateMap","_result", "_resultPos","_distance","_count","_pos2","_radOffset","_offset","_offsetPos","_offsetVector"]; _divergence = 0.3; _pos = _this select 0; _vec = _this select 1; if(count _this > 2) then { _divergence = _this select 2; }; _count = 3; if(count _this > 3) then { _count = _this select 3; }; _longestReturn = -1000000000; _shortestReturn = 1000000000; _resultPositions = []; _p1 = [0,0,0]; _p2 = +_vec; _p = (_vec call CBA_fnc_vect2polar); _v = [(_p select 0), (_p select 1), (_p select 2)+90] call CBA_fnc_polar2vect; _cp = _vec vectorCrossProduct _v; _vecRotateMap = [_cp, _p1, _p2] call FUNC(rotateVectLineGetMap); _result = [_pos, _vec] call FUNC(shootRay); _resultPos = _result select 0; if(!isNil "_resultPos") then { _distance = _result select 1; if(_distance < _shortestReturn) then { _shortestReturn = _distance; }; if(_distance > _longestReturn) then { _longestReturn = _distance; }; _resultPositions pushBack _result; #ifdef DEBUG_MODE_FULL // DRAW_LINES set[(count DRAW_LINES), [_pos, _resultPos, [0, 1, 0, 1]]]; drawLine3D [ASLtoATL _pos, ASLtoATL _resultPos, [1,0,0,1]]; #endif }; _pos2 = _pos vectorAdd (_vec vectorMultiply 1000); { for "_i" from 0 to ceil(_count*_x) do { _radOffset = random 360; _offset = [_vecRotateMap, (((360/_count)*_i)+_radOffset) mod 360] call FUNC(rotateVectLine); _offsetPos = _pos2 vectorAdd (_offset vectorMultiply (_divergence*_x)); _offsetVector = _pos vectorFromTo _offsetPos; _result = [_pos, _offsetVector] call FUNC(shootRay); _resultPos = _result select 0; if(!isNil "_resultPos") then { _distance = _result select 1; if(_distance < _shortestReturn) then { _shortestReturn = _distance; }; if(_distance > _longestReturn) then { _longestReturn = _distance; }; _resultPositions pushBack _result; #ifdef DEBUG_MODE_FULL // DRAW_LINES set[(count DRAW_LINES), [_pos, _resultPos, [0, 1, 0, 1]]]; drawLine3D [ASLtoATL _pos, ASLtoATL _resultPos, [1,0,0,1]]; #endif }; }; } forEach [1,0.5,0.25]; [_longestReturn, _shortestReturn, _resultPositions];