/* * Author: Garth 'L-H' de Wet * Performs the landing animation fix * * Arguments: * 0: unit * * Return Value: * None * * Example: * [player] call ACE_Parachute_fnc_doLanding; * * Public: No */ #include "script_component.hpp" private["_unit"]; _unit = _this select 0; GVAR(PFH) = false; [_unit, "AmovPercMevaSrasWrflDf_AmovPknlMstpSrasWrflDnon", 2] call EFUNC(common,doAnimation); _unit setVariable [QGVAR(chuteIsCut), false, true]; [{ if (ACE_time >= ((_this select 0) select 0) + 1) then { ((_this select 0) select 1) playActionNow "Crouch"; [(_this select 1)] call CALLSTACK(CBA_fnc_removePerFrameHandler); }; }, 1, [ACE_time,_unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);