#include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = { QGVAR(moduleDefendArea), QGVAR(moduleGlobalSetSkill), QGVAR(moduleGroupSide), QGVAR(modulePatrolArea), QGVAR(moduleSearchArea), QGVAR(moduleSearchNearby), QGVAR(moduleTeleportPlayers) }; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author = ECSTRING(common,ACETeam); authors[] = {"SilentSpike"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; // Use additional cfgPatches to contextually remove modules from zeus class GVAR(captives): ADDON { units[] = { QGVAR(moduleCaptive), QGVAR(moduleSurrender) }; }; class GVAR(medical): ADDON { units[] = { QGVAR(moduleUnconscious), QGVAR(moduleSetMedic), QGVAR(moduleSetMedicalVehicle), QGVAR(moduleSetMedicalFacility) }; }; class GVAR(cargoAndRepair): ADDON { units[] = { QGVAR(moduleAddSpareTrack), QGVAR(moduleAddSpareWheel) }; }; }; class ACE_Curator { GVAR(captives) = "ace_captives"; GVAR(medical) = "ace_medical"; GVAR(cargoAndRepair)[] = {"ace_cargo", "ace_repair"}; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "ACE_Settings.hpp" #include "ui\RscAttributes.hpp" class ACE_newEvents { zeusUnitAssigned = QGVAR(zeusUnitAssigned); SetSurrendered = QEGVAR(captives,setSurrendered); SetHandcuffed = QEGVAR(captives,setHandcuffed); AddCargoByClass = "ace_addCargo"; };