/* * Author: commy2 and esteldunedain * Handle fire of local vehicle weapons creating overpressure zones * Called from firedEHOP, only for local vehicles * * Arguments: * 0: Vehicle that fired * 1: Weapon fired * 2: Muzzle * 3: Mode * 4: Ammo * 5: Magazine * 6: Projectile * * Return value: * None * * Example: * [tank, "cannon_125mm", "cannon_125mm", "player", "Sh_125mm_APFSDS_T_Green", "24Rnd_125mm_APFSDS_T_Green", projectile] call ace_overpressure_fnc_fireOverpressureZone * * Public: No */ #include "script_component.hpp" params ["_firer", "_weapon", "_muzzle", "", "_ammo", "_magazine", "_projectile"]; TRACE_6("params",_firer,_weapon,_muzzle,_ammo,_magazine,_projectile); // Prevent AI from causing overpressure damage (NOTE: Vehicle is local, but turret gunner may not be) if !([gunner _firer] call EFUNC(common,isPlayer)) exitWith {}; private _position = getPosASL _projectile; private _direction = vectorDir _projectile; // Bake variable name and check if the variable exists, call the caching function otherwise private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; private _var = if (isNil _varName) then { [_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues); } else { missionNameSpace getVariable _varName; }; _var params["_dangerZoneAngle","_dangerZoneRange","_dangerZoneDamage"]; TRACE_3("cache",_dangerZoneAngle,_dangerZoneRange,_dangerZoneDamage); // Damage to others private _affected = (ASLtoAGL _position) nearEntities ["CAManBase", _dangerZoneRange]; // Let each client handle their own affected units ["overpressure", _affected, [_firer, _position, _direction, _weapon, _magazine, _ammo]] call EFUNC(common,targetEvent); // Draw debug lines #ifdef DEBUG_MODE_FULL [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange), [1,0,0,1] ] call EFUNC(common,addLineToDebugDraw); private _ref = _direction call EFUNC(common,createOrthonormalReference); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); #endif