#include "script_component.hpp" /* * Author: commy2 * Applies speaker changes on respawn. Used because speaker is respawning breaks the speaker on non-local clients. Also resets the public object variable (broken for JIP clients, that join after respawn) * * Arguments: * 0: unit * * Return Value: * None * * Example: * [bob] call ace_common_fnc_muteUnitHandleRespawn * * Public: No */ params ["_unit"]; // setVariable is broken on JIP after respawn _unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true]; // fix mp issues with respawning and the speaker [QGVAR(setSpeaker), [_unit, speaker _unit]] call CBA_fnc_globalEvent;