#include "script_component.hpp" /* * Author: Glowbal * Marks a unit as in cardiac arrest and sets heart rate to 0. * Will put the unit in an unconscious state if not already. * For Internal Use: Called from the state machine entered/leftState funcs. * * Arguments: * 0: The unit that will be put in cardiac arrest state * 1: Set CardiacArrest * * Return Value: * None * * Example: * [player, true] call ace_medical_status_fnc_setCardiacArrestState * * Public: No */ params ["_unit", "_active"]; TRACE_2("setCardiacArrestState",_unit,_active); // No change to make if (_active isEqualTo IN_CRDC_ARRST(_unit)) exitWith { TRACE_2("no change",_active,IN_CRDC_ARRST(_unit)); }; // No heart rate in cardiac arrest, low heart rate if revived _unit setVariable [VAR_CRDC_ARRST, _active, true]; _unit setVariable [VAR_HEART_RATE, [40, 0] select _active, true]; // Cardiac arrest is an extension of unconsciousness, but only set when entering Cardiac arrest if (_active) then { [_unit, true] call FUNC(setUnconsciousState); }; ["ace_cardiacArrest", [_unit, _active]] call CBA_fnc_localEvent;