/** * fn_broadcastSound3D_f.sqf * @Descr: Plays a sound in 3D * @Author: Glowbal * * @Arguments: [unit OBJECT, sound STRING] * @Return: void * @PublicAPI: true */ #include "script_component.hpp" if (isDedicated) exitwith{}; _unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; _sound = [_this, 1, "",[""]] call BIS_fnc_Param; _unit say3D _sound;