/* fnc_refuel.sqf * * Author: marc_book (modified by PabstMirror) * * Starts refueling/recharging the 'Dartar' UAVs * * Argument: * 0: OBJECT - Player unit * 1: OBJECT - UAV * * Return value: * NOTHING */ #include "script_component.hpp" PARAMS_2(_caller,_target); if (!(_this call FUNC(canRefuelUAV))) exitWith {}; _onFinish = { EXPLODE_2_PVT((_this select 0),_caller,_target); _caller removeItem "ACE_UAVBattery"; ["VehicleSetFuel", [_target], [_target, 1]] call EFUNC(common,targetEvent); //setFuel is local }; _onFailure = { EXPLODE_2_PVT((_this select 0),_caller,_target); [_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation); }; [_caller, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation); [10, [_caller, _target], _onFinish, _onFailure, (localize "STR_ACE_logistics_uavbattery_Battery_Recharge"), {(_this select 0) call FUNC(canRefuelUAV)}] call EFUNC(common,progressBar);