class CfgAmmo { class Missile_AA_04_F; class GVAR(m): Missile_AA_04_F { missileLockCone = 45; missileKeepLockedCone = 45; missileLockMaxDistance = 5000; missileLockMinDistance = 250; author = "Brandon (TCVM)"; maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 25; // Minium flap deflection for guidance yawRate = 25; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "IR"; seekerTypes[] = { "IR" }; flareDistanceFilter = 100; flareAngleFilter = 2.0; // can filter out flares that are >= flareAngleFilter to known target velocity defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; defaultNavigationType = "AugmentedProportionalNavigation"; navigationTypes[] = { "AugmentedProportionalNavigation" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 45; // Angle from the shooter's view that can track the missile seekerAccuracy = 0.8; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 5000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; class ammo_Missile_BIM9X; class GVAR(x): ammo_Missile_BIM9X { missileLockCone = 120; missileKeepLockedCone = 120; missileLockMaxDistance = 5000; missileLockMinDistance = 250; author = "Brandon (TCVM)"; maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 40; // Minium flap deflection for guidance yawRate = 40; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "IR"; seekerTypes[] = { "IR" }; flareDistanceFilter = 50; flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; defaultNavigationType = "AugmentedProportionalNavigation"; navigationTypes[] = { "AugmentedProportionalNavigation" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 120; // Angle from the shooter's view that can track the missile seekerAccuracy = 0.95; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 5000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; // AIM-132 class M_Air_AA; class GVAR(aim132): M_Air_AA { missileLockCone = 120; missileKeepLockedCone = 120; missileLockMaxDistance = 8000; missileLockMinDistance = 250; author = "Brandon (TCVM)"; maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 40; // Minium flap deflection for guidance yawRate = 40; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "IR"; seekerTypes[] = { "IR" }; flareDistanceFilter = 50; flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; defaultNavigationType = "ZeroEffortMiss"; navigationTypes[] = { "ZeroEffortMiss" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 120; // Angle from the shooter's view that can track the missile seekerAccuracy = 0.98; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 8000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; // R-73 class ammo_Missile_AA_R73; class GVAR(r73): ammo_Missile_AA_R73 { missileLockCone = 40; missileKeepLockedCone = 40; missileLockMaxDistance = 5000; missileLockMinDistance = 250; author = "Brandon (TCVM)"; maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 25; // Minium flap deflection for guidance yawRate = 25; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "IR"; seekerTypes[] = { "IR" }; flareDistanceFilter = 50; flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; defaultNavigationType = "AugmentedProportionalNavigation"; navigationTypes[] = { "AugmentedProportionalNavigation" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 40; // Angle from the shooter's view that can track the missile seekerAccuracy = 0.85; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 5000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; class Missile_AA_03_F; class GVAR(r74): Missile_AA_03_F { missileLockCone = 75; missileKeepLockedCone = 75; missileLockMaxDistance = 8000; missileLockMinDistance = 250; author = "Brandon (TCVM)"; maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 40; // Minium flap deflection for guidance yawRate = 40; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "IR"; seekerTypes[] = { "IR" }; flareDistanceFilter = 50; flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; defaultNavigationType = "AugmentedProportionalNavigation"; navigationTypes[] = { "AugmentedProportionalNavigation" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 75; // Angle from the shooter's view that can track the missile seekerAccuracy = 0.95; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 8000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; };