/* * Author: commy2 * Fixes zeus placed crates containing buged mine detectors and ace items. * * Arguments: * 0: Crate * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_crate"]; // get all weapons inside the crate private _weapons = weaponCargo _crate; private _items = []; // if the "weapon" is supposed to be an item, move those from the weapon array to the item array { if (getText (configFile >> "CfgWeapons" >> _x >> "simulation") == "ItemMineDetector") then { _weapons set [_forEachIndex, ""]; _items pushBack _x; }; } forEach _weapons; _weapons = _weapons - [""]; // exit now if everything is fine if (count _items == 0) exitWith {}; // otherwise clear weapon cargo and re-add items and weapons clearWeaponCargoGlobal _crate; { _crate addWeaponCargoGlobal [_x, 1]; } forEach _weapons; { _crate addItemCargoGlobal [_x, 1]; } forEach _items;