/* * Author: KoffeinFlummi * Pushes a boat away from the player * * Arguments: * 0: Boat * 1: Unit * * Return Value: * None * * Example: * [Boats, Jose] call ace_interaction_fnc_push * * Public: No */ #include "script_component.hpp" params ["_boat", "_unit"]; private "_newVelocity"; _newVelocity = vectorDir _unit; _newVelocity set [2, 0.25]; _newVelocity = _newVelocity vectorMultiply 2; ["setVelocity", [_boat], [_boat, _newVelocity]] call EFUNC(common,targetEvent);