#include "script_component.hpp" /* * Author: Glowbal * Unloads an unconscious or dead patient from their vehicle. * * Arguments: * 0: Medic * 1: Patient * * Return Value: * None * * Example: * [player, bob] call ace_medical_treatment_fnc_unloadUnit * * Public: No */ params ["_medic", "_patient"]; if (vehicle _patient == _patient) exitWith { TRACE_1("Unit is not in a vehicle",_patient); }; if (_patient call EFUNC(common,isAwake)) exitWith { TRACE_1("Unit is awake",_patient); }; ["ace_unloadPersonEvent", [_patient, vehicle _patient, _medic], _patient] call CBA_fnc_targetEvent;