#include "script_component.hpp" /* * Author: commy2 * Get the nearest object the player is looking at. Used for laser designator instead of cursorTarget. * * Arguments: * 0: Maximum search distance * * Return Value: * Nearest object in line of sight, objNull if none are found * * Example: * [56] call ace_common_fnc_getTargetObject * * Public: Yes */ params ["_maxDistance"]; private _position = ATLToASL positionCameraToWorld [0, 0, 0]; _position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)]; private _laser = ATLToASL positionCameraToWorld [0, 0, _maxDistance]; _laser set [2, (_laser select 2) - (getTerrainHeightASL _laser min 0)]; private _intersects = lineIntersectsObjs [_position, _laser, objNull, objNull, true, 2]; if (_intersects isEqualTo []) exitWith {objNull}; _intersects select 0 // return