#define DEBUG_MODE_FULL #include "script_component.hpp" TRACE_1("enter", _this); private["_player", "_currentFireMode"]; _currentFireMode = ACE_player getVariable["ACE_FIRE_SELECTION", ACE_JAV_FIREMODE_TOP]; if(_currentFireMode == ACE_JAV_FIREMODE_DIR) then { _currentFireMode = ACE_JAV_FIREMODE_TOP; __JavelinIGUITop ctrlSetTextColor __ColorGreen; __JavelinIGUIDir ctrlSetTextColor __ColorGray; } else { _currentFireMode = ACE_JAV_FIREMODE_DIR; __JavelinIGUITop ctrlSetTextColor __ColorGray; __JavelinIGUIDir ctrlSetTextColor __ColorGreen; }; ACE_player setVariable["ACE_FIRE_SELECTION", _currentFireMode, false];