class Extended_PreInit_EventHandlers { class ADDON { init = QUOTE( call COMPILE_FILE(XEH_preInit) ); }; }; class Extended_PostInit_EventHandlers { class ADDON { init = QUOTE( call COMPILE_FILE(XEH_postInit) ); }; }; /* TODO: Move the addEventHandlers out of PostInit into here or separate eventHandlers, to enable them on all units, so unit switching works for explosives properly. class Extended_Init_EventHandlers { class CAManBase { init = ""; } } */