/* * Author: Glowbal * Unload a person from a vehicle * * Arguments: * 0: unit * * Return Value: * Returns true if succesfully unloaded person * * Public: No */ #include "script_component.hpp" #define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson)) private ["_vehicle", "_loaded", "_emptyPos"]; PARAMS_1(_unit); _vehicle = vehicle _unit; if (_vehicle == _unit) exitwith {false;}; if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;}; _emptyPos = ((getPos _vehicle) findEmptyPosition [0, 10, typeof _unit]); if (count _emptyPos == 0) exitwith {false}; _unit setPos _emptyPos; unassignVehicle _unit; if (!alive _unit) then { _unit action ["Eject", vehicle _unit]; }; [_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide); _loaded = _vehicle getvariable [QGVAR(loaded_persons),[]]; _loaded = _loaded - [_unit]; _vehicle setvariable [QGVAR(loaded_persons),_loaded,true]; if (!([_unit] call FUNC(isAwake))) then { [_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation); }; true;