/* * Author: VKing * Gets a 10-digit map grid for the given world position * * Argument: * 0: Position (2D Position) * 1: Return type; false for array of easting and northing, true for single string * * Return values: * 0: Easting * 1: Northing * * Example: * [(getPos player)] call ace_map_fnc_getMapGridFromPos; * * Public: Yes */ // #define DEBUG_MODE_FULL #include "script_component.hpp" PARAMS_1(_pos); DEFAULT_PARAM(1,_returnSingleString,false); private["_count", "_easting", "_nativeGrid", "_northing"]; //Fallback, when map data is weird (letters) if ((count GVAR(mapGridData)) == 0) exitWith { _nativeGrid = mapGridPosition _pos; if (_returnSingleString) then { _nativeGrid } else { _count = floor ((count _nativeGrid) / 2); [(_nativeGrid select [0, _count]), (_nativeGrid select [_count, _count])] }; }; EXPLODE_4_PVT(GVAR(mapGridData),_offsetX,_realOffsetY,_stepXat5,_stepYat5); _easting = floor (((_pos select 0) - _offsetX) / _stepXat5); _northing = floor (((_pos select 1) - _realOffsetY) / _stepYat5); //Attempt to handle negative east/north (e.g.: moving west of map bounds) if (_easting > 0) then { _easting = str _easting; while {count _easting < 5} do {_easting = "0" + _easting;}; } else { _easting = str abs _easting; while {count _easting < 4} do {_easting = "0" + _easting;}; _easting = "-" + _easting; }; if (_northing > 0) then { _northing = str _northing; while {count _northing < 5} do {_northing = "0" + _northing;}; } else { _northing = str abs _northing; while {count _northing < 4} do {_northing = "0" + _northing;}; _northing = "-" + _northing; }; if (_returnSingleString) then { _easting + _northing } else { [_easting, _northing] };