/* * Author: commy2 * Initializes the modifier key handler. * * Arguments: * None * * Return Value: * None * * Public : No */ #include "script_component.hpp" _this spawn {// waitUntil {!isNull findDisplay 46};// sleep 2;// disableSerialization; params ["_display"]; _display displayAddEventHandler ["KeyDown", {_this call FUNC(handleModifierKey)}]; _display displayAddEventHandler ["KeyUp", {_this call FUNC(handleModifierKeyUp)}]; };// //@todo, remove all lines with comments after CBA update, events rewrite branch // note 2, will break in save games after ~ 10 seconds thanks to CBA, fixed with above